![]() ![]() It’s recorded with 12 cameras at 50 frames per second, but the important part is that it’s used to alter the game in real time as soon as the action occurs. ![]() The complex motion-capture data isn’t recorded in real time. “We’re now able to focus on the action on the pitch and the way you get players to control the ball without making you wait multiple seconds, minutes, even hours for each dribble.” “We’re now able to focus on the action on the pitch and the way you get players to control the ball without making you wait multiple seconds, minutes, even hours for each dribble,” said Pharr. What has changed is the environment in which all these actions take place. The mechanics underlying the core gameplay loop, including dribbling, close control and the passing game, have not changed. “This input really changes the way players move on the field.”Īlthough this technology is a first for FIFA and a significant addition to the series, the team has thought long and hard about how best to address the fundamental challenges of sport video gaming. ![]() “The FIFA team put a significant amount of work into this technology,” said Matt Pharr, gameplay director at EA SPORTS. ![]()
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